We make games.
We make the tools.

Game dev AI that runs on your hardware. Built from real production — not from a pitch deck.

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Every AI can generate content.
Few understand what makes a game work.

SenseClaw is built by people who ship games — not by people who talk about AI. We needed dialog agents, narrative tools, balance simulators. So we built them. Five agents, each forged in a real pipeline.

Dialog

Tell it who the character is. It writes the dialog tree — branches, voice, emotional beats. You edit, not start from scratch.

Narrative

Quest chains that actually respect your lore. It reads your world bible, not hallucinate one.

Content

A thousand item descriptions that sound like one writer wrote them. Because the agent learned your style guide first.

Balance

Change a weapon stat. See what breaks — boss fights, quest rewards, economy. Before your QA team finds it.

Your hardware. Your data.

Dialog scripts, character designs, quest structures — that's IP. SenseClaw runs on your GPU. Nothing leaves your building. One config swap between local inference and cloud API when you need it.

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On-Premise

Your GPU servers. Ollama, vLLM, whatever runtime you prefer. No monthly cloud bill.

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Any Model

Claude, GPT-4o, DeepSeek, Llama, Mistral. Same agents, different brain. One env var to switch.

Sandboxed

Each project is isolated. Production and experiments don't touch. Your pipeline, your rules.

SenseClaw is a VisProto product.

Let's Build Together

Looking for studios with GPU hardware and content to ship.

hello@senseclaw.com